Sunday, June 2, 2019
Online Gaming Essay -- Video Games Computer
IntroductionThe video gaming industry generates revenue of between 18 and 25 billion US dollars per year (according to various estimates), with development costs, revenue and use/audience comparable (and often exceeding) that of the movie industry.--John Kirriemuir, CeangalWhy should businesses c ar about gaming? After all, how ofttimes are people willing to spend on entertainment? Surprisingly, quite a lot.The video gaming industry generates revenue of between 18 and 25 billion US dollars per year (according to various estimates), with development costs, revenue and use/audience comparable (and often exceeding) that of the movie industry. With the arrival of the next-generation online consoles from Sony, Nintendo, and Microsft, the industry expects to surpass $30 billion by 2009(RocSearch Ltd). Both arguments show that the video game industry as a contender in the media markets.As such, business leaders expecting to draw off their mark in the media industries must acquire an unde rstanding of video games on a global level. Doing so will require a look at the three major video game markets Asia, North America, and Europe. The purpose of this site is to ask the major global questions Does online gaming change from region to region? Who are the online gamers in these markets? How do the different markets respond to online gaming? What are the positive and negative aspects of online gaming? And finally, what is the future of online gaming? Follow the links on the left(p) for the answers. The Pros & Cons ofOnline GamingBut as far as videogames are concerned, I think weve got very strong support in general. There are a lot of software companies and nobodys been able to get all the programmers to devote themselves... ... * Kelly, R.V.(2004). Massively multiplayer online role-playing games the people, the addiction and the playing experience.NJ McFarland & Co. * Drotner, Kirsten (2001). Medier for Fremtiden. Copenhagen Hst og Sn.Websites Consulted * DW Staff. . 2002. * Glenn, Elias. 2004. * ESA. 2005. * RocSearch. 2005. * Berkowitz, Ben. 2004. * Terdiman, Daniel. 2005. * Play Online. 2004. * Game Research. 2002.
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